Solo Leveling: ARISE Wiki
Solo Leveling: ARISE Wiki
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Artifacts are powerful items that can be equipped on Sung Jinwoo and Hunters to enhance their stats and grant unique bonuses and stat buffs. Once unlocked, you'll earn random artifacts by playing several of Solo Leveling: Arise's game modes, and they can be enhanced to unlock additional benefits.

Artifacts can significantly increase a Hunter's attack, defense, health, critical hit rate, and other important attributes. Each artifact has its own special effects that can provide additional benefits, such as increased damage against certain enemies or reduced cooldown for skills.

Types of Artifacts[]

  • Armor: These artifacts includes Helmet, Chestplate, Gloves, and Boots. They are unlocked after completing Chapter 5 - Episode 1 titled, "The Hidden Quest".
  • Jewelry: These artifacts includes Necklace, Bracelet, Ring, and Earrings. They are unlocked after completing Chapter 9, "The Birth of a New Monarch.

Artifact Sets[]

Every Artifact can be categorized into one of three major set types: Armor sets, Jewelry sets, and Complete sets (consisting of both Armor and Jewelry). In addition to providing individual item buffs, each Artifact Set rewards you with additional bonuses when you wear multiple items from the same set. Armor and Jewelry sets can grant 2-piece and 4-piece bonuses, while Complete sets can even provide an 8-piece set bonus.

Armor Sets[]

Currently there are 11 armor set

Icon Name Bonuses
Crimson Knight's Helmet
Crimson Knight's Body Armor
Crimson Knight's Gloves
Crimson Knight's Boots
Crimson Knight's Set (Warmonger) 2 Set Effect

Increases the user's Attack and Defense by 4%.

4 Set Effect

When the user's attacks hit their Attack and Defense increases by 3% for 8 second(s). (Stacks up to 8 times.) (Cooldown: 0.5 second(s))

High-ranking Demon's Helmet
High-ranking Demon's Body Armor
High-ranking Demon's Gloves
High-ranking Demon's Boots
High-ranking Demon's Set (Destroyer) 2 Set Effect

Increases Power Gauge Acquisition Rate by 20%.

4 Set Effect

When the battle starts, charges the user's Power Gauge by 50% and also increases the user and their team members' Power Gauge Acquisition Rate by an additional 20%.

Dragon Knight's Helmet
Dragon Knight's Body Armor
Dragon Knight's Gloves
Dragon Knight's Boots
Dragon Knight's Set (Solid Foundation) 2 Set Effect

Increases the user's Basic Attack damage by 18%.

4 Set Effect

Increases the user's Core Attack damage by 18%, and when an attack hits, charges the user's Core Gauge by 60.

Black Lion's Helmet
Black Lion's Body Armor
Black Lion's Gloves
Black Lion's Boots
Black Lion's Set (Armed) 2 Set Effect

Increases the user's Attack by 5%.

4 Set Effect

When attacking, the user ignores 18% of the target's Defense.

Almighty Kargalgan's Hat
Almighty Kargalgan's Robe
Almighty Kargalgan's Gloves
Almighty Kargalgan's Boots
Almighty Kargalgan's Set (One-hit Kill) 2 Set Effect

Increases Ultimate Skill damage by 25%.

4 Set Effect

Decreases the Ultimate Skill cooldown by 40%.

Holy Hat
Holy Robe
Holy Gloves
Holy Boots
Holy Set (Noble Sacrifice) 2 Set Effect

The user's HP increases by 8%.

4 Set Effect

Decreases the user's Attack by 8%, but increases their team members' Attack by 8%.

Cleric's Hat
Cleric's Robe
Cleric's Gloves
Cleric's Boots
Cleric's Set (Angel in White) 2 Set Effect

The user's HP increases by 8%.

4 Set Effect

Increases user's healing given by 8%. Increases the damage of the team member with the highest Total Power by 8%.

Palace Guard's Helmet
Palace Guard's Body Armor
Palace Guard's Gloves
Palace Guard's Boots
Palace Guard's Set (Guardian) 2 Set Effect

The user's [Shield] effects increase by 30%.

4 Set Effect

When a team member (including the user) activates a [Shield], it increases their individual damage dealt by 10% for 10 second(s).

New Hunter's Helmet
New Hunter's Body Armor
New Hunter's Gloves
New Hunter's Boots
New Hunter's Set (Solid Analysis) 2 Set Effect

Increases [Break] effectiveness by 15%.

4 Set Effect

When attacking enemies that have elemental weakness, the [Break] effect increases by 30%.

Hard Leather Helmet
Hard Leather Body Armor
Hard Leather Gloves
Hard Leather Boots
Hard Leather Set (Toughness) 2 Set Effect

The user's Critical Hit Rate increases by 8%.

4 Set Effect

The user's Critical Hit damage increases by 32%.

Hot Summer Sunglasses
Hot Summer Shirt
Hot Summer Watch
Hot Summer Sandals
Hot Summer Set (Hot Summer) 2 Set Effect

The user's Critical Hit Rate increases by 8%.

4 Set Effect

The user's Critical Hit damage increases by 32%.

Jewelry Sets[]

Currently there are 9 jewelry set

Icon Name Bonuses
Viridescent Necklace
Viridescent Bracelet
Viridescent Ring
Viridescent Earrings
Viridescent Set (Concentration of Firepower) 2 Set Effect

Increases the user's Skill MP Consumption Rate by 20%, but increases the user's damage dealt by 5% and decreases the user's Basic Skill Cooldown by 5%

4 Set Effect

Increases Damage Increase effect to 18% and Cooldown Reduction effect of Basic Skills to 18%.

Aquamarine Necklace
Aquamarine Bracelet
Aquamarine Ring
Aquamarine Earrings
Aquamarine Set (Outstanding Connection) 2 Set Effect

When tagging out, increases the user and their team members' Attack by 12% for 10 second(s) (Cooldown: 20 second(s)).

4 Set Effect

Increases Attack Increase effect to 28% and duration to 15 second(s).

Peridot Necklace
Peridot Bracelet
Peridot Ring
Peridot Earrings
Peridot Set (Sylph's Blessing) 2 Set Effect

When the user uses their QTE Skills, Support Skills, or Ultimate Skill, it increases the user and their team's elemental weakness damage dealt by 5%. - Duration: 30 second(s)

4 Set Effect

Increases the skill's duration to 60 second(s) and increases the Elemental Weakness Damage. Increases the effect stack maximum to 3 instances.

Beast Necklace
Beast Bracelet
Beast Ring
Beast Earrings
Beast Set (Expert) 2 Set Effect

When landing a Critical Hit, the user has a 25% chance to increase Attack by 0.8% (stacking up to 100 times) (Cooldown: 1 second(s)).

4 Set Effect

Increases Activation Rate to 50% and Attack Increase effect to 1.6%.

Obsidian Necklace
Obsidian Bracelet
Obsidian Ring
Obsidian Earrings
Obsidian Set (Outstanding Ability) 2 Set Effect

When the user has 70% or more of their MP, their damage dealt increases by 30%.

4 Set Effect

The Damage Dealt Increase effect potency increases to 60% and this effect now triggers when the user is at 40% or more of their maximum MP.

Skeleton Necklace
Skeleton Bracelet
Skeleton Ring
Skeleton Earrings
Skeleton Set (Berserker) 2 Set Effect

When the user has 50% HP or less, their damage dealt increases by 30%.

4 Set Effect

HP condition changes to 70% and Damage Dealt Increase effect increases to 60%.

Behemoth's Necklace
Behemoth's Bracelet
Behemoth's Ring
Behemoth's Earrings
Behemoth's Set (Executioner) 2 Set Effect

When attacking enemies with 40% or less HP. increases the user's damage dealt by 30%.

4 Set Effect

HP condition changes to 70% and Damage Increase effect increases to 60%.

Red-eyed Necklace
Red-eyed Bracelet
Red-eyed Ring
Red-eyed Earrings
Red-eyed Set (Champion on the Field) 2 Set Effect

Increases the user's Attack by 8% for 8 second(s) when landing a Critical Hit (Cooldown: 0.8 second(s)).

4 Set Effect

The Attack Increase effect can now stack (limited to 6 instances max).

Romantic Seashell Necklace
Romantic Seashell Bracelet
Romantic Seashell Ring
Romantic Seashell Earrings
Romantic Seashell Set (Seashell Romance) 2 Set Effect

When landing a Critical Hit, the user has 25% chance to increase Attack by 0.8% (stacking up to 100 times) (Cooldown: 1 second(s)).

4 Set Effect

Increases Activation Rate to 50% and Attack Increase effect to 1.6%.

Complete Sets[]

Currently there are 3 complete set

Icon Name Bonuses
Helmet of Burning Blessing
Body Armor of Burning Blessing
Gloves of Burning Blessing
Boots of Burning Blessing
Necklace of Burning Blessing
Bracelet of Burning Blessing
Ring of Burning Blessing
Earrings of Burning Blessing
Set of Burning Blessing (Burning Blessing) 2 Set Effect

When tagging out, the user applies the [Blessing] effect to themself and their team members.

  • Increases the user's damage dealt by 8%. (Cooldown: 25 second(s)).
  • Duration: 10 second(s)
4 Set Effect

The [Blessing] effect is enhanced to [Enhanced Blessing].
[Enhanced Blessing]

  • Activates when tagging out or using a Support Skill.
  • Increases the user's damage dealt by 10% and recovers their HP by 0.2% every 1 second(s). (Cooldown: 25 second(s))
  • Unable to activate the [Blessing] effect.
  • Duration: 10 second(s)
8 Set Effect

The [Enhanced Blessing] effect becomes the [Burning Blessing] effect.
[Burning Blessing]

  • Activates when tagging out, using a Support Skill, or using an Ultimate Skill.
  • Increases the user's damage dealt by 20% and restores 0.2% of their HP every 1 second(s).(Cooldown: 25 second(s))
  • Unable to activate the [Blessing] and [Enhanced Blessing] effects.
  • Duration: 20 second(s)
Helmet of Burning Greed
Body Armor of Burning Greed
Gloves of Burning Greed
Boots of Burning Greed
Necklace of Burning Greed
Bracelet of Burning Greed
Ring of Burning Greed
Earrings of Burning Greed
Set of Burning Greed (Burning Greed) 2 Set Effect

When the user hits a target with an attack that deals [Break] damage, it applies the [Greed] effect.

  • Increases the user's Critical Hit Rate by 1% (stacking up to 10 times).
  • Cooldown: 1.5 second(s).
  • Duration: Permanent
4 Set Effect

When [Greed] effect stacks 10 times, it changes to [Enhanced Greed].
[Enhanced Greed]

  • Increases the user and their team members' Critical Hit Rate by 10% and Critical Hit Damage by 15%.
  • [Greed] becomes unavailable after [Enhanced Greed] has been activated.
  • Duration: Permanent
8 Set Effect

When attacking enemies that have elemental weakness, the [Break] effect increases by 30%. [Enhanced Greed] enhances to [Burning Greed].
[Burning Greed]

  • Increases the user and their team members' Critical Hit Rate by 15% and Critical Hit Damage by 30%.
  • [Greed] becomes unavailable after [Burning Greed] has been activated.
  • [Enhanced Greed] becomes unavailable.
  • Duration: Permanent
Helmet of Burning Curse
Body Armor of Burning Curse
Gloves of Burning Curse
Boots of Burning Curse
Necklace of Burning Curse
Bracelet of Burning Curse
Ring of Burning Curse
Earrings of Burning Curse
Set of Burning Curse (Burning Curse) 2 Set Effect

Applies the [Curse] effect.

  • Increases damage taken by 20%.
  • Increases damage dealth by 10% and additionally increases damage dealt by 0.1% every 1 second(s) (stacking up to 100 times).
  • Duration: Permanent
4 Set Effect

The [Curse] effect becomes the [Enhanced Curse] effect
[Enhanced Curse]

  • Increases the user's Damage Taken by 20%.
  • Increases the user's damage dealt by 20% and additionally increases damage dealt by 0.1% every 1 second(s) (stacking up to 100 times).
  • Unable to activate the [Curse] effect.

Applies the [Rescue] effect.

  • If the user has 25% HP or less, they recover 25% of their HP.
  • Activates only once per dungeon.
8 Set Effect

The [Enhanced Curse] effect becomes the [Burning Curse] effect
[Burning Curse]

  • Increases the user's Damage Taken by 20%.
  • Increases the user's damage dealt by 30% and additionally increases damage dealt by 0.2% every 1 second(s) (stacking up to 100 times).
  • Unable to activate the [Curse] and [Enhanced Curse] effects.
  • Duration: Permanent

Artifact Effects[]

Each artifact will have only one main effect and up to four sub effects, depending on the rarity and enhancement level of the artifact. The effects on each artifact are chosen at random from the list below, and the amount sub effects enhance is also slightly randomized. (For example, two separate Behemoth's Bracelets of the same level can have a sub effect of Critical Hit Damage 609 and Critical Hit Damage 618).

As the level of an artifact increases, so will the effects.

Artifacts cannot have 2 of the same effect, like 2 Attack (%)s or 2 Defense Penetrations. Although, they do allow 2 of the same type like Additional Attack and Attack (%).

The rarity of an artifact determines how many sub effects it starts off with.

  • Common: 1 sub effect.
  • Rare: 2 sub effects.
  • Heroic: 3 sub effects.
  • Legendary: 4 sub effects.
Artifact Main Effects Sub Effects
Helmet

Additional Attack
Additional Defense
Additional HP
Attack (%)
Defense (%)
HP (%)

Additional Attack
Additional Defense
Additional HP
Attack (%)
Defense (%)
HP (%)
Damage Increase
Critical Hit Rate
Damage Reduction
Defense Penetration
Additional MP
MP Consumption Reduction
MP Recovery Rate Increase (%)

Chestplate

Additional Defense
Defense (%)

Additional Attack
Additional Defense
Additional HP
Attack (%)
Defense (%)
HP (%)
Damage Increase
Critical Hit Rate
Damage Reduction
Defense Penetration
Additional MP
MP Consumption Reduction
MP Recovery Rate Increase (%)

Gloves

Additional Attack
Attack (%)

Additional Attack
Additional Defense
Additional HP
Attack (%)
Defense (%)
HP (%)
Damage Increase
Critical Hit Rate
Damage Reduction
Defense Penetration
Additional MP
MP Consumption Reduction
MP Recovery Rate Increase (%)

Boots

Defense (%)
HP (%)
Critical Hit Damage
Defense Penetration
Healing Given Increase (%)

Additional Attack
Additional Defense
Additional HP
Attack (%)
Defense (%)
HP (%)
Damage Increase
Critical Hit Rate
Damage Reduction
Defense Penetration
Additional MP
MP Consumption Reduction
MP Recovery Rate Increase (%)

Necklace

Additional HP
HP (%)

Additional Attack
Additional Defense
Attack (%)
Defense (%)
HP (%)
Damage Increase
Critical Hit Rate
Damage Reduction
Defense Penetration
Additional MP
MP Consumption Reduction
MP Recovery Rate Increase (%)

Bracelet

Fire Damage (%)
Water Damage (%)
Wind Damage (%)
Light Damage (%)
Dark Damage (%)
Damage Increase

Additional Attack
Additional Defense
Additional HP
Attack (%)
Defense (%)
HP (%)
Damage Increase
Critical Hit Rate
Damage Reduction
Defense Penetration
Additional MP
MP Consumption Reduction
MP Recovery Rate Increase (%)

Ring

Additional Attack
Additional Defense
Additional HP
Attack (%)
Defense (%)
HP (%)

Additional Attack
Additional Defense
Additional HP
Attack (%)
Defense (%)
HP (%)
Damage Increase
Critical Hit Rate
Damage Reduction
Defense Penetration
Additional MP
MP Consumption Reduction
MP Recovery Rate Increase (%)

Earrings Additional MP

Additional Attack
Additional Defense
Additional HP
Attack (%)
Defense (%)
HP (%)
Damage Increase
Critical Hit Rate
Damage Reduction
Defense Penetration
MP Consumption Reduction
MP Recovery Rate Increase (%)

Enhancement[]

  • Artifacts can be enhanced, amplifying the main-effect and every 5 enhancement levels, amplifying one random sub-effect. If an artifact does not have all four sub-effects unlocked, each 5th enhancement will unlock a remaining sub-effect, rather than amplifying an existing one, until all four are unlocked. The amount by which a sub-effect is increased by will be a randomized amount just like the initial value.
  • The enhancement rate will decrease, to a maximum of 80%, and the cost will increase after each successful enhancement.
  • Every failed enhancement will increase the rate of your next enhancement by an additional 1% (additive), resetting after a successful enhancement.
Enhancement
Level
Enhancement Rate Cost
1 100% Artifact Enhancement Chip I Artifact Enhancement Chip I x2

Gold Gold x1300

2 90% Artifact Enhancement Chip I Artifact Enhancement Chip I x2

Gold Gold x1500

3 85% Artifact Enhancement Chip I Artifact Enhancement Chip I x2

Gold Gold x1600

4 80% Artifact Enhancement Chip I Artifact Enhancement Chip I x2

Gold Gold x1700

5 75% Artifact Enhancement Chip I Artifact Enhancement Chip I x3

Gold Gold x1900

6 70% Artifact Enhancement Chip I Artifact Enhancement Chip I x3

Gold Gold x2100

7 65% Artifact Enhancement Chip I Artifact Enhancement Chip I x3

Gold Gold x2400

8 60% Artifact Enhancement Chip I Artifact Enhancement Chip I x3

Gold Gold x2600

9 55% Artifact Enhancement Chip I Artifact Enhancement Chip I x3

Gold Gold x2900

10 50% Artifact Enhancement Chip I Artifact Enhancement Chip I x4

Gold Gold x3200

11 45% Artifact Enhancement Chip I Artifact Enhancement Chip I x4

Gold Gold x3600

12 40% Artifact Enhancement Chip I Artifact Enhancement Chip I x4

Gold Gold x3900

13 35% Artifact Enhancement Chip I Artifact Enhancement Chip I x4

Gold Gold x4300

14 30% Artifact Enhancement Chip I Artifact Enhancement Chip I x4

Gold Gold x4700

15 25% Artifact Enhancement Chip II Artifact Enhancement Chip II x2

Gold Gold x5100

16 20% Artifact Enhancement Chip II Artifact Enhancement Chip II x2

Gold Gold x5800

17 20% Artifact Enhancement Chip II Artifact Enhancement Chip II x2

Gold Gold x6400

18 20% Artifact Enhancement Chip II Artifact Enhancement Chip II x3

Gold Gold x7100

19 20% Artifact Enhancement Chip II Artifact Enhancement Chip II x3

Gold Gold x7700

20 20% Artifact Enhancement Chip II Artifact Enhancement Chip II x4

Gold Gold x8400

Trivia[]

  • Damage Increase as a main subset is only available on bracelets and only special artifacts like the Seashell set are able to have it.
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