Artifacts are powerful items that can be equipped on Sung Jinwoo and Hunters to enhance their stats and grant unique bonuses and stat buffs. Once unlocked, you'll earn random artifacts by playing several of Solo Leveling: Arise's game modes, and they can be enhanced to unlock additional benefits.
Artifacts can significantly increase a Hunter's attack, defense, health, critical hit rate, and other important attributes. Each artifact has its own special effects that can provide additional benefits, such as increased damage against certain enemies or reduced cooldown for skills.
Types of Artifacts[]
- Armor: These artifacts includes Helmet, Chestplate, Gloves, and Boots. They are unlocked after completing Chapter 5 - Episode 1 titled, "The Hidden Quest".
- Jewelry: These artifacts includes Necklace, Bracelet, Ring, and Earrings. They are unlocked after completing Chapter 9, "The Birth of a New Monarch.
Artifact Sets[]
Every Artifact can be categorized into one of three major set types: Armor sets, Jewelry sets, and Complete sets (consisting of both Armor and Jewelry). In addition to providing individual item buffs, each Artifact Set rewards you with additional bonuses when you wear multiple items from the same set. Armor and Jewelry sets can grant 2-piece and 4-piece bonuses, while Complete sets can even provide an 8-piece set bonus.
Armor Sets[]
Currently there are 11 armor set
Icon | Name | Bonuses |
---|---|---|
Crimson Knight's Set (Warmonger) | 2 Set Effect
Increases the user's Attack and Defense by 4%. | |
4 Set Effect
When the user's attacks hit their Attack and Defense increases by 3% for 8 second(s). (Stacks up to 8 times.) (Cooldown: 0.5 second(s)) | ||
High-ranking Demon's Set (Destroyer) | 2 Set Effect
Increases Power Gauge Acquisition Rate by 20%. | |
4 Set Effect
When the battle starts, charges the user's Power Gauge by 50% and also increases the user and their team members' Power Gauge Acquisition Rate by an additional 20%. | ||
Dragon Knight's Set (Solid Foundation) | 2 Set Effect
Increases the user's Basic Attack damage by 18%. | |
4 Set Effect
Increases the user's Core Attack damage by 18%, and when an attack hits, charges the user's Core Gauge by 60. | ||
Black Lion's Set (Armed) | 2 Set Effect
Increases the user's Attack by 5%. | |
4 Set Effect
When attacking, the user ignores 18% of the target's Defense. | ||
Almighty Kargalgan's Set (One-hit Kill) | 2 Set Effect
Increases Ultimate Skill damage by 25%. | |
4 Set Effect
Decreases the Ultimate Skill cooldown by 40%. | ||
Holy Set (Noble Sacrifice) | 2 Set Effect
The user's HP increases by 8%. | |
4 Set Effect
Decreases the user's Attack by 8%, but increases their team members' Attack by 8%. | ||
Cleric's Set (Angel in White) | 2 Set Effect
The user's HP increases by 8%. | |
4 Set Effect
Increases user's healing given by 8%. Increases the damage of the team member with the highest Total Power by 8%. | ||
Palace Guard's Set (Guardian) | 2 Set Effect
The user's [Shield] effects increase by 30%. | |
4 Set Effect
When a team member (including the user) activates a [Shield], it increases their individual damage dealt by 10% for 10 second(s). | ||
New Hunter's Set (Solid Analysis) | 2 Set Effect
Increases [Break] effectiveness by 15%. | |
4 Set Effect
When attacking enemies that have elemental weakness, the [Break] effect increases by 30%. | ||
Hard Leather Set (Toughness) | 2 Set Effect
The user's Critical Hit Rate increases by 8%. | |
4 Set Effect
The user's Critical Hit damage increases by 32%. | ||
Hot Summer Set (Hot Summer) | 2 Set Effect
The user's Critical Hit Rate increases by 8%. | |
4 Set Effect
The user's Critical Hit damage increases by 32%. |
Jewelry Sets[]
Currently there are 9 jewelry set
Icon | Name | Bonuses |
---|---|---|
Viridescent Set (Concentration of Firepower) | 2 Set Effect
Increases the user's Skill MP Consumption Rate by 20%, but increases the user's damage dealt by 5% and decreases the user's Basic Skill Cooldown by 5% | |
4 Set Effect
Increases Damage Increase effect to 18% and Cooldown Reduction effect of Basic Skills to 18%. | ||
Aquamarine Set (Outstanding Connection) | 2 Set Effect
When tagging out, increases the user and their team members' Attack by 12% for 10 second(s) (Cooldown: 20 second(s)). | |
4 Set Effect
Increases Attack Increase effect to 28% and duration to 15 second(s). | ||
Peridot Set (Sylph's Blessing) | 2 Set Effect
When the user uses their QTE Skills, Support Skills, or Ultimate Skill, it increases the user and their team's elemental weakness damage dealt by 5%. - Duration: 30 second(s) | |
4 Set Effect
Increases the skill's duration to 60 second(s) and increases the Elemental Weakness Damage. Increases the effect stack maximum to 3 instances. | ||
Beast Set (Expert) | 2 Set Effect
When landing a Critical Hit, the user has a 25% chance to increase Attack by 0.8% (stacking up to 100 times) (Cooldown: 1 second(s)). | |
4 Set Effect
Increases Activation Rate to 50% and Attack Increase effect to 1.6%. | ||
Obsidian Set (Outstanding Ability) | 2 Set Effect
When the user has 70% or more of their MP, their damage dealt increases by 30%. | |
4 Set Effect
The Damage Dealt Increase effect potency increases to 60% and this effect now triggers when the user is at 40% or more of their maximum MP. | ||
Skeleton Set (Berserker) | 2 Set Effect
When the user has 50% HP or less, their damage dealt increases by 30%. | |
4 Set Effect
HP condition changes to 70% and Damage Dealt Increase effect increases to 60%. | ||
Behemoth's Set (Executioner) | 2 Set Effect
When attacking enemies with 40% or less HP. increases the user's damage dealt by 30%. | |
4 Set Effect
HP condition changes to 70% and Damage Increase effect increases to 60%. | ||
Red-eyed Set (Champion on the Field) | 2 Set Effect
Increases the user's Attack by 8% for 8 second(s) when landing a Critical Hit (Cooldown: 0.8 second(s)). | |
4 Set Effect
The Attack Increase effect can now stack (limited to 6 instances max). | ||
Romantic Seashell Set (Seashell Romance) | 2 Set Effect
When landing a Critical Hit, the user has 25% chance to increase Attack by 0.8% (stacking up to 100 times) (Cooldown: 1 second(s)). | |
4 Set Effect
Increases Activation Rate to 50% and Attack Increase effect to 1.6%. |
Complete Sets[]
Currently there are 3 complete set
Icon | Name | Bonuses |
---|---|---|
Set of Burning Blessing (Burning Blessing) | 2 Set Effect
When tagging out, the user applies the [Blessing] effect to themself and their team members.
| |
4 Set Effect
The [Blessing] effect is enhanced to [Enhanced Blessing].
| ||
8 Set Effect
The [Enhanced Blessing] effect becomes the [Burning Blessing] effect.
| ||
Set of Burning Greed (Burning Greed) | 2 Set Effect
When the user hits a target with an attack that deals [Break] damage, it applies the [Greed] effect.
| |
4 Set Effect
When [Greed] effect stacks 10 times, it changes to [Enhanced Greed].
| ||
8 Set Effect
When attacking enemies that have elemental weakness, the [Break] effect increases by 30%. [Enhanced Greed] enhances to [Burning Greed].
| ||
Set of Burning Curse (Burning Curse) | 2 Set Effect
Applies the [Curse] effect.
| |
4 Set Effect
The [Curse] effect becomes the [Enhanced Curse] effect
Applies the [Rescue] effect.
| ||
8 Set Effect
The [Enhanced Curse] effect becomes the [Burning Curse] effect
|
Artifact Effects[]
Each artifact will have only one main effect and up to four sub effects, depending on the rarity and enhancement level of the artifact. The effects on each artifact are chosen at random from the list below, and the amount sub effects enhance is also slightly randomized. (For example, two separate Behemoth's Bracelets of the same level can have a sub effect of Critical Hit Damage 609 and Critical Hit Damage 618).
As the level of an artifact increases, so will the effects.
Artifacts cannot have 2 of the same effect, like 2 Attack (%)s or 2 Defense Penetrations. Although, they do allow 2 of the same type like Additional Attack and Attack (%).
The rarity of an artifact determines how many sub effects it starts off with.
- Common: 1 sub effect.
- Rare: 2 sub effects.
- Heroic: 3 sub effects.
- Legendary: 4 sub effects.
Artifact | Main Effects | Sub Effects |
---|---|---|
Helmet |
Additional Attack |
Additional Attack |
Chestplate |
Additional Defense |
Additional Attack |
Gloves |
Additional Attack |
Additional Attack |
Boots |
Defense (%) |
Additional Attack |
Necklace |
Additional HP |
Additional Attack |
Bracelet |
Fire Damage (%) |
Additional Attack |
Ring |
Additional Attack |
Additional Attack |
Earrings | Additional MP |
Additional Attack |
Enhancement[]
- Artifacts can be enhanced, amplifying the main-effect and every 5 enhancement levels, amplifying one random sub-effect. If an artifact does not have all four sub-effects unlocked, each 5th enhancement will unlock a remaining sub-effect, rather than amplifying an existing one, until all four are unlocked. The amount by which a sub-effect is increased by will be a randomized amount just like the initial value.
- The enhancement rate will decrease, to a maximum of 80%, and the cost will increase after each successful enhancement.
- Every failed enhancement will increase the rate of your next enhancement by an additional 1% (additive), resetting after a successful enhancement.
Enhancement Level |
Enhancement Rate | Cost |
---|---|---|
1 | 100% | Artifact Enhancement Chip I x2
Gold x1300 |
2 | 90% | Artifact Enhancement Chip I x2
Gold x1500 |
3 | 85% | Artifact Enhancement Chip I x2
Gold x1600 |
4 | 80% | Artifact Enhancement Chip I x2
Gold x1700 |
5 | 75% | Artifact Enhancement Chip I x3
Gold x1900 |
6 | 70% | Artifact Enhancement Chip I x3
Gold x2100 |
7 | 65% | Artifact Enhancement Chip I x3
Gold x2400 |
8 | 60% | Artifact Enhancement Chip I x3
Gold x2600 |
9 | 55% | Artifact Enhancement Chip I x3
Gold x2900 |
10 | 50% | Artifact Enhancement Chip I x4
Gold x3200 |
11 | 45% | Artifact Enhancement Chip I x4
Gold x3600 |
12 | 40% | Artifact Enhancement Chip I x4
Gold x3900 |
13 | 35% | Artifact Enhancement Chip I x4
Gold x4300 |
14 | 30% | Artifact Enhancement Chip I x4
Gold x4700 |
15 | 25% | Artifact Enhancement Chip II x2
Gold x5100 |
16 | 20% | Artifact Enhancement Chip II x2
Gold x5800 |
17 | 20% | Artifact Enhancement Chip II x2
Gold x6400 |
18 | 20% | Artifact Enhancement Chip II x3
Gold x7100 |
19 | 20% | Artifact Enhancement Chip II x3
Gold x7700 |
20 | 20% | Artifact Enhancement Chip II x4
Gold x8400 |
Trivia[]
- Damage Increase as a main subset is only available on bracelets and only special artifacts like the Seashell set are able to have it.