
Workshop of Brilliant Light Normal and Hard Baran Main Rewards
Cores are powerful items that can be equipped on both Sung Jinwoo and Hunters. There are three types of cores: Mind, Body, and Spirit. Cores are obtained from the Workshop of Brilliant Light, and each fight and difficulty determines which Core you can receive.
Core Rarities[]
Each Core comes in three rarities—Rare, Heroic, and Legendary—that further enhance its power.
Obtaining[]
Users can obtain cores from the Workshop of Brilliant Light. Every main fight will give the user at least 2 cores after successfully defeating the enemy. The amount of cores received per fight may increase as the difficulty of the dungeon does.
Monarch of White Flames[]
Fight | Rare | Heroic | Legendary | Core Amount | |
---|---|---|---|---|---|
Lower Floors Easy | Demon's Castle Entrance | Yes | No | No | 3 |
Demon's Castle 25F | Yes | No | No | 3 | |
Demon's Castle 50F | Yes | Yes | No | 4 | |
Lower Floors Normal | Demon's Castle Entrance | Yes | Yes | No | 3 |
Demon's Castle 25F | Yes | Yes | No | 3 | |
Demon's Castle 50F (Sung Jinwoo) | Yes | Yes | No | 4 | |
Demon's Castle 50F (Hunters) | Yes | Yes | No | 3 | |
Lower Floors Hard | Demon's Castle Entrance | Yes | Yes | No | 3 |
Demon's Castle 25F | Yes | Yes | No | 3 | |
Demon's Castle 50F (Sung Jinwoo) | Yes | Yes | Yes | 4 | |
Demon's Castle 50F (Hunters) | Yes | Yes | Yes | 3 |
Fight | Rare | Heroic | Legendary | Core Amount | |
---|---|---|---|---|---|
Upper Floors Easy | Demon's Castle 75F | Yes | Yes | No | 2 |
Demon's Castle 80F | Yes | Yes | No | 2 | |
Demon's Castle Spire | Yes | Yes | No | 2 | |
Demon's Castle 100F | Yes | Yes | No | 3 | |
Upper Floors Normal | Demon's Castle 75F | Yes | Yes | Yes | 3 |
Demon's Castle 80F | Yes | Yes | Yes | 3 | |
Demon's Castle Spire | Yes | Yes | Yes | 3 | |
Demon's Castle 100F | No | Yes | Yes | 4 | |
Upper Floors Hard | Demon's Castle 75F | No | Yes | Yes | 3 |
Demon's Castle 80F | No | Yes | Yes | 3 | |
Demon's Castle Spire | No | Yes | Yes | 3 | |
Demon's Castle 100F | No | No | Yes | 4 |
Commander of Transfiguration[]
Fight | Rare | Heroic | Legendary | Core Amount | |
---|---|---|---|---|---|
Spire of Transfiguration Easy | The Hazy Tomb of the Dead | Yes | Yes | No | 2 |
Arena of Death | Yes | Yes | No | 2 | |
Abyssal of Execution Scaffold | Yes | Yes | No | 3 | |
Spire of Transfiguration Normal | The Hazy Tomb of the Dead | Yes | Yes | Yes | 3 |
Arena of Death | Yes | Yes | Yes | 3 | |
Abyssal Execution Scaffold (Sung Jinwoo) | No | Yes | Yes | 4 | |
Abyssal Execution Scaffold (Hunters) | No | Yes | Yes | 3 | |
Spire of Transfiguration Hard | The Hazy Tomb of the Dead | No | Yes | Yes | 3 |
Arena of Death | No | Yes | Yes | 3 | |
Abyssal Execution Scaffold (Sung Jinwoo) | No | Yes | Yes | 4 | |
Abyssal Execution Scaffold (Hunters) | No | Yes | Yes | 3 |
Core Stats[]
Each core has 2 stats. The first stat depends on the type of core while the second one is randomly selected.
- If the core is a Mind type, the first stat will either be Attack or Attack (%).
- If the core is a Body type, the first stat will either be Defense or Defense (%).
- If the core is a Spirit type, the first stat will either be HP or HP (%).
The second stat for any core can be one of the following: Critical Hit Damage, Critical Hit Rate, Damage Increase, Defense Penetration, Damage Reduction, Additional MP, MP Consumption Reduction, MP Rate Recovery Increase (%).
Each Core has a Stat Enhancement Level, which is the numerical average of the ratios of the two stats. This can be raised by enhancing the Core.
Core Passive[]
Each type of Core will have a unique passive that has a random activation condition. The activation condition must be fulfilled in order for the passive to be in effect.
The following conditions are:
- Activates when a [Water] hunter equips it
- Activates when a [Wind] hunter equips it
- Activates when a [Fire] hunter equips it
- Activates when a [Light] hunter equips it
- Activates when a [Dark] hunter equips it
- Activates when Sung Jinwoo equips it
Cores List[]
Mind Cores[]
Body Cores[]
Spirit Cores[]
Enhancement[]
Cores are upgraded in two ways.

Core Level Up Menu
The first way to upgrade a core is by leveling it up. Cores need XP to level up, which can obtained from by sacrificing other cores or by using Core Aethers. Core Aether I gives 10 XP and Core Aether II gives 50 XP. The higher the rarity of the Core the more XP it gives when sacrificed and the more XP it needs to level up. Each time a core is leveled up, it'll increase each stat by a random amount which depends on the rarity of the Core. Sacrificing Cores that have been leveled up will increase the amount of XP they give. When leveling up Cores, you can only select up to 20 Cores at a time.

Core Enhancement Menu
At level 1:
Rare Cores give 50 XP, Heroic Cores give 65 XP, and Legendary Cores give 80 XP.
At level 10:
Rare Cores give 280 XP, Heroic Cores give 550 XP, and Legendary Cores give 780 XP.
After the Core reaches level 10, the user can only use Solidified Stones to enhance the core, which goes until it reaches a Stat Enhancement Level of 100%. Each time it's enhanced, it'll randomly increase one stat by a random amount.
Core XP Requirement | |||
---|---|---|---|
Level | Rare | Heroic | Legendary |
2 | 30 | 60 | 80 |
3 | 30 | 60 | 90 |
4 | 30 | 70 | 100 |
5 | 40 | 70 | 100 |
6 | 40 | 80 | 110 |
7 | 40 | 80 | 120 |
8 | 40 | 90 | 130 |
9 | 40 | 90 | 130 |
10 | 50 | 100 | 140 |
1-10 Total | 340 | 700 | 1000 |
11 | 230 | ||
12 | 340 | ||
13 | 450 | ||
14 | 570 | ||
15 | 710 | ||
11-15 Total | 2300 |
Stat Increase Range | |||
---|---|---|---|
Stat | Rare Increase Range | Heroic Increase Range | Legendary Increase Range |
Attack Defense HP |
10-101 | 20-202 | 30-304 |
Attack (%) Defense (%) HP (%) |
0.1-1.1 | 0.2-2.21 | 0.35-3.31 |
Critical Hit Rate Critical Hit Damage Defense Penetration |
10-123 | 25-246 | 35-369 |
Additional MP | 0-21 | 5-43 | 5-65 |
Damage Reduction MP Consumption Reduction |
6-24 | 10-86 | 15-130 |
MP Recovery Rate Increase (%) | 0.05-0.28 | 0.05-0.57 | 0.1-0.86 |
Enhancement Cost | |||
---|---|---|---|
Enhancement Level | Rare Cost | Heroic Cost | Legendary Cost |
10 | ![]() ![]() |
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15 | ![]() ![]() |
Limit Break[]
Upon reaching level 10 and max Core Stat Enhancement, the user is able to limit break their core using Condensed Energy, which are obtained from Deimos's Workshop of Brilliant Light, allowing the core's maximum level to increase from 10 to 15. After limit breaking the core, the level up and enhancement process repeats.
Limit Break Cost | |||
---|---|---|---|
Max Lv. | Rare Cost | Heroic Cost | Legendary Cost |
10 → 15 | ![]() ![]() |
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Max Stats[]
These are the maximum values that a core's stat can be.
Stat | Rare | Heroic | Legendary |
---|---|---|---|
Lv. 10 Max Stat Values | |||
Attack Defense |
1,314 | 2,629 | 3,953 |
HP | 2,634 | 5,267 | 7,906 |
Attack (%) Defense (%) HP (%) |
12.23% | 24.55% | 36.79% |
Critical Hit Rate Critical Hit Damage Damage Increase Defense Penetration |
1,599 | 3,199 | 4,799 |
Damage Reduction MP Consumption Reduction |
560 | 1,211 | 1,691 |
Additional MP | 275 | 550 | 845 |
MP Recovery Rate Increase (%) | 3.68% | 7.36% | 11.24% |
Lv. 15 Max Stat Values | |||
Attack Defense |
5,473 | ||
HP | 10,946 | ||
Attack (%) Defense (%) HP (%) |
53.34% | ||
Critical Hit Rate Critical Hit Damage Damage Increase Defense Penetration |
6,644 | ||
Damage Reduction MP Consumption Reduction |
2,341 | ||
Additional MP | 1,170 | ||
MP Recovery Rate Increase (%) |