The Knight Killer is an SR rank Player Weapon in Solo Leveling: ARISE. This dagger was designed to cut through armor. It's said that a skilled wielder can even use it to cut through stone.
Appearance[]
The Knight Killer is a SR weapon in Solo Leveling: Arise, known for its formidable power and unique abilities tailored for high-level hunters. This weapon is highly coveted for its ability to decimate even the toughest of adversaries, living up to its name by being particularly effective against heavily armored foes. The blade is long, slender, and pointed, resembling a traditional dagger, but with a more menacing edge. The design of the blade is razor-sharp, ideal for swift, precise strikes, particularly against armored enemies. The edge of the blade tapers smoothly toward a very sharp tip, designed to pierce with deadly accuracy.
The blade appears dark, almost black with a metallic sheen. This color scheme gives the weapon a mysterious and ominous presence, emphasizing its lethality.
There may be subtle engravings along the blade, likely runes or symbols that enhance the dagger's mystical or enchanted properties, adding to its overall aura of danger.
The hilt is likely designed for optimal handling, with a textured or ribbed surface to ensure a firm grip even in intense combat situations. The hilt may be wrapped in leather or some other material that gives it a balanced feel, reducing the risk of slippage during use.
The guard could be minimalistic or non-existent, reinforcing the weapon’s practicality and swift, stealthy design. Some daggers in Solo Leveling do not have elaborate guards to allow for greater freedom of movement in battle.
The grip could be a dark metallic or blackened hue, matching the blade's color scheme, with hints of gold or silver accents near the pommel, providing a sense of elegance to an otherwise lethal weapon.
The dagger as a whole is likely designed for quick, agile strikes rather than heavy, damaging blows. Its lightweight and sleek design emphasize speed and precision, capable of taking down knights and other armored enemies efficiently.
The "Knight Killer" is a weapon that likely conveys power in its simplicity—designed for a killer blow, capable of exploiting weaknesses in an opponent's armor or defense.
Stats[]
| Knight Killer | ||
|---|---|---|
| Type | ||
| Rarity | ||
| Element | ||
| Attack | 250 - 1700 | |
| HP | 250 - 2550 | |
| Precision | 0 - 2000 | |
Skills[]
Passive[]
| Details | |
|---|---|
| Passive | Effects |
| ✧ ✧ ✧ ✧ ✧ | When Telekinesis is used, inflicts the [Knight Killer] effect every 5 hit(s).
Increase the user's Defense Penetration by 2.4% (stacking up to 10 times).
|
| Advancement | Effects |
| ✦ ✧ ✧ ✧ ✧ | When Telekinesis is used, inflicts the [Decay] effect every 5 hit(s).
When the last attack of Telekinesis lands, explodes after 1 second.
|
| ✦ ✦ ✧ ✧ ✧ | Increases Fire damage by 8%. |
| ✦ ✦ ✦ ✧ ✧ | When Telekinesis is used, applies the [Flame Veil] effect.
Applies a [Shield] equal to 10% of the user's Max HP.
|
| ✦ ✦ ✦ ✦ ✧ | Decreases the cooldown of Telekinesis by 15%. |
| ✦ ✦ ✦ ✦ ✦ | When the maximum number of [Decay] effects have been applied, causing an explosion, it applies [Component Destruction] effect to the target.
The target's damage taken increases by 2% (stacking up to 5 time(s)).
|
| Dimensional Advancement | |
| ✦ ✦ ✦ ✦ ✦ ✦1 | Increase the user's Attack, Defense, and HP by 2%. |
| ✦ ✦ ✦ ✦ ✦ ✦2 | Increase the user's Attack, Defense, and HP by 2%. |
| ✦ ✦ ✦ ✦ ✦ ✦3 | Increase the user's Attack, Defense, and HP by 2%. |
| ✦ ✦ ✦ ✦ ✦ ✦4 | Increase the user's Attack, Defense, and HP by 2%. |
| ✦ ✦ ✦ ✦ ✦ ✦5 | Increase the user's Attack, Defense, and HP by 2%. |
Limit Break[]
| Limit Break Level | Required Items |
|---|---|
| 20 → 40 |
|
| 40 → 60 |
|
| 60 → 80 |
|
| 80 → 100 |
|
| 100 → 110 |
|
| 110 → 120 |
|
Secret File[]
"According to the rumors... You're a real professional. No witnesses. No questions."
The man produced a black velvet pouch from the pocket of his bejeweled coat.
Glittering gold spilled out of the pouch, striking the ground with spirited sounds.
The woman stared blankly at the coins. Maybe this job could actually be her last.
The gold might be enough to actually retire. To actually move far out into the countryside and leave this life behind.
To actually be happy, like the people who walked the sun-touched streets just a couple steps away.
"You've come to the right place. I trust that you don't need any explanations on what we do here? A deposit up front, and then three times that when the job's finished."
"A most agreeable price."
"Who's my mark?"
"The knight in red armor"
The woman flinched. Her hand stopped halfway to the coin pouch.
The knight in red armor was quite famous in her line of work. She'd lost many a colleague to his blade.
She'd vowed never to be enough of a fool to take a job related to him... but something told her fate had a hand in what happened to her that day.
The woman wordlessly pushed the pouch back all the way to where the man stood, then turned her back to him.
No. No matter how much gold the man could offer, this was a line she would not cross.
But from behind her, she heard a heavy thud, followed by clattering of coins. Then another. And another. By the time she counted five pouches, her heart had already been led astray.
If she finished the job... three times that would be waiting for her.
She wouldn't even have to move to the countryside. She could buy land and a title. She'd be rich. Her children would be rich.
All she had to do was finish this one simple job...
"The deal is final. I won't return any of the money paid up front. I'll start the job in three days and send a messenger once it's done."
When she turned around, the man was grinning from ear to ear.
She had heard that a sword that had once belong to a famous assassin had come up for auction on the black market.
If she used the money to get her hands on it, then the job would be a sure thing.
She buried her face in her hands to hide her fear, excitement, and... hope.



