Simulation Gate is a Game Mode where the user fights through virtual stages, finding buffs along the way to earn materials for Artifact Enhancement. This Game Mode is unlocked after completing Normal Chapter 20.
Data Dimension[]
There are 30 Tiers, increasing in difficulty and rewards as the user progresses. There are 2 elemental weakness, and 2 algorithms applied every week.
The user's team consist of only 3 Hunters; Army of Shadows and Remnant Power are disabled. Within each gate is 11 stages containing Normal Battles, Enhanced Battles, Episodes, or System Maintenance, and 3 Special Battles. The user will get to determine their path, with each stage proposing different challenges.
Normal Battles, Enhanced Battles, and Special Battles will grant the user codes in varying amounts and rarity. Episodes will allow the user a chance at other special rewards like bonus or Collection items. System Maintenance allows the user to revive dead allies, upgrade Codes, and buy Collection items.
This Week's Simulation Gate | |
---|---|
Weakness | Algorithm of the Week |
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Boosting Algorithm: Increases Elemental Weakness damage. Throttling Algorithm: Decreases damage excluding elemental weakness damage. |
Tier | Expected Total Power | Basic Score |
---|---|---|
1 | 312,500 | 500p |
2 | 332,500 | 525p |
3 | 360,000 | 575p |
4 | 422,500 | 650p |
5 | 500,000 | 775p |
6 | 590,000 | 950p |
7 | 667,500 | 1150p |
8 | 750,000 | 1425p |
9 | 800,000 | 1725p |
10 | 855,000 | 2100p |
11 | 907,500 | 2550p |
12 | 955,000 | 3050p |
13 | 1,010,000 | 3625p |
14 | 1,062,500 | 4275p |
15 | 1,120,000 | 5000p |
16 | 1,187,500 | 6000p |
17 | 1,255,000 | 6700p |
18 | 1,325,000 | 7600p |
19 | 1,380,000 | 8500p |
20 | 1,435,000 | 9500p |
21 | 1,429,500 | 10600p |
22 | 1,545,000 | 11700p |
23 | 1,605,000 | 13000p |
24 | 1,660,000 | 14300p |
25 | 1,722,500 | 15800p |
26 | 1,777,500 | 17300p |
27 | 1,830,000 | 18900p |
28 | 1,890,000 | 20700p |
29 | 1,942,500 | 22500p |
30 | 1,997,500 | 24300p |
Codes[]
Collection[]
Episodes[]
Algorithms[]
Algorithms are additional modifiers that further affect gameplay. Boosting algorithms apply positive effects to the battle while throttling algorithms apply negative effects to the battle.
Lists of Algorithms[]
Boosting Algorithms
- Increases Basic Skill damage.
- Increases damage dealt when MP Recovery effect is active.
- Increases the damage of attacks with the [Break] effect.
- Increases Elemental Weakness damage.
Throttling Algorithms
- Decreases Ultimate Skill damage.
- Decreases owned MP every second.
- Decreases the damage of attacks that don't have the [Break] effect.
- Decreases damage excluding elemental weakness damage.